Ever since rumors of a Spy Kids reboot from Netflix started swirling in September 2022, the internet has been on Twitter as to which direction Robert Rodriguez will take the franchise. Tentatively titled Spy Kids: Armageddon (via Collider), one thing everyone can count on is the return and introduction of several fantastical and futuristic tech gadgets that the adorable kids use to track enemies, escape danger, and escape. have fun doing it.

Yet as entertaining as the family escape movie franchise is, some of the elaborate spy gadgets the kids use are far more practical for everyday use than others, while others are far too ridiculous to help. realistically secret agents in the field.

Shock bubbles and gumballs at Spy Kids are effective but don’t last long enough

In the 2000 film Spy Kids, So Bad It’s Good, Carmen was able to counteract a thumb-thumb by using a gadget that blows electro-shock bubbles and electro-shock gumbles. This would allow a spy to electrocute enemies on contact long enough to stun them and mount a flee or follow-up attack. Gadgets also have the ability to short out an electrical object, which is more valuable than being used as a weapon.

While playful and inventive, using such electroshock technology in the field as a spy would be incredibly dangerous and far too conspicuous to keep a low profile given the device’s power and brightness. . Additionally, gadgets only incapacitate enemies for a few seconds at a time, making them useful for very short bursts.

Inflate-A-Suit in Spy Kids 2 saves lives but is too limited and cumbersome

In Spy Kids 2, kids use Inflate-A-Suits to escape underwater captivity. Gadgets are large inflatable suits that function as flotation devices. However, the automatic electrical shutdown did not work, rendering the huge balloon-shaped devices immobile inside.

As a handy flotation device that can save lives in the blink of an eye, the Inflate-A-Suit comes in very handy. However, the use of the device has serious limitations. It is impossible for the agents to move inside the suits and they remain in a fixed position above the surface. Gadgets are only useful in dangerous scenarios involving large bodies of water, which tends to limit their effectiveness in the whole realm of espionage.

BuddyPacks in Spy Kids and Spy Kids 4 are cool but impractical

While unrealistic as they come considering modern technology, the Machete BuddyPacks used by agents in underrated 2000s teen movies are extremely useful for Juni and Carmen to pursue one of Ms. Gradenko and recover the Third Brain. High-flying jetpacks have been a part of spy mythology since the 007 Days of Thunderball, but have remained largely a fictional fantasy rather than a practical reality.

If such high-tech Jetpacks similar to BuddyPacks existed in real life, they would be extremely beneficial in escaping danger on land or sea by gliding through the air as fast as possible and dodging gunfire. But beyond the ability to escape quickly and far, the high-tech gadget would draw too much attention to the spy wearing it. The gadget produces way too much noise, wind and light to go undetected.

Electric Purple Whip In Spy Kids 4 is a multi-faceted gadget for everyday use

In Spy Kids 4: All the Time in the World, Rebecca Wilson uses a high-tech purple whip to whip one of the Timekeeper’s henchmen. While whips aren’t often associated with spy gear, the ability to electrocute enemies with high-voltage electricity while swinging a person by their limbs gives the versatile gadget a leg up.

Alas, with very few comparisons to modern tech gadgetry, the purple whip looks more like a fantastical mix between a lightsaber and a proton pack. If it existed, it would be both a useful tool and weapon, allowing spies to scavenge items and fend off enemies with the same device.

Spy Kids 4 hammers and stompers can be worn at any time

In Spy Kids 4, Cecil boosts her strength to superhuman levels by wearing Hammer Hands and Stompers, a pair of glow-in-the-dark electronically controlled gloves and boots which, for practical use in the field, can be worn for the longest spy missions, especially at night. Upon impact, the gloves and boots cause a seismic impact comparable to that of devastating earthquakes.

While superhuman strength isn’t the first quality Spies look for, the ability to keep the Hammer Hand and Stompers on at all times would make them very useful for day-to-day spy missions. A ground punch can expose multiple enemies at once using electron fields to create superhuman impact force. Handy, handy, and more versatile than most, Hammer Hands and Stompers marry futuristic technology with human biology better than most Spy Kids gadgets.

Acid Crayon In Spy Kids is portable, disguised and makes escapes easy

One of the most vital attributes of a spy is having the ability to escape from confined captivity. Another is the ability to keep their spy gadgets as hidden as possible and small enough to carry anywhere. In Robert Rodriguez’s film Spy Kids, Carmen uses an ordinary-looking red crayon that squirts caustic acid strong enough to melt through the steel bars of the prison to free Ingrid.

What’s so handy about this high-tech gadget is how portable and disguised it remains, allowing Carmen to use it and escape from almost anywhere she and her friends are being held. Unlike the ostentatious BuddyPacks and Purple Whip, very little attention is given to the Acid Crayon except to ensure its ability to free spies from captivity in a jam.

RALPH In Spy Kids 2 & 3 is the most multifunctional camera on the market

As any spy knows, surveillance and photographic evidence are as valuable as money. In Spy Kids 2 and 3, Juni is assisted by RALPH, aka Robotic Arachnoid Lithium Photo Helper, a robotic “spy” who has some of the most useful surveillance tools in the entire franchise.

Apart from Juni’s ability to communicate with RALPH remotely and direct the device to spy on people without their knowledge, the gadget has a built-in camera, broadcast mode, AI mini-computer with a smart technology and grapple cables that allow it to swing from walls and take pictures without falling. For modern use, the ability to take and broadcast secret photos gives spies a clear tactical advantage.

Machete Elastic Wonder in Spy Kids 2 has the most all-in-one gadgets

While there’s no way to tell exactly what comprises the 999 high-tech gadgets, more options are definitely more effective. In Spy Kids 2, Machete gives Juni and Carmen his Elastic Wonder gadget, a small elastic-like bracelet that contains 999 special spy tools that must be discovered using their brains.

While using the gadget, Carmen was able to turn the rubber band into a snap weapon, switch binder, and lasso to round off the Transmooker, while Juni was able to mold it into a bracelet. If such a high-tech gadget existed in real life, it would simply give spies a wealth of almost 1,000 tools and accessories to ensure that each mission is completed on time.

Spy glasses look like modern consumer technology

Communication, surveillance, and privacy are essential for spies to work successfully. In Spy Kids, the futuristic spy glasses worn by great movie characters Juni and Carmen were so advanced they now resemble modern video calling technology, Google Glass, smartwatches, VR headsets, and more. .

The glasses allow children to look up a person’s identity, locate their local time and distance to their exact coordinates, and make it easier for them to find their targets without being noticed. For practical day-to-day spying, these would be far more ideal than fancy jetpacks and electric gumballs.

Spy Watch in Spy Kids 2 has more communication technology than any gadget

Without a doubt, the Spy Watch seen in Spy Kids 2 would be the most ideal gadget to use in daily spy missions. The supercomputer has internet access, a cell phone, satellite TV and the digital communication tool needed to stay connected in the 21st century. It’s basically 40 years of James Bond gadgets rolled into one high-powered watch.

While many of the tech gadgets in the Spy Kids movies play on the silly sensibilities of children, the Spy Watch is plausible practical and tactical technology that would provide constant surveillance, communication, secrecy, and the ability to stay connected to the outside world no matter what. whatever the place.



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